Twelve sky 2 get money v. 2.0.1

Posted: avs Date of post: 02.07.2017

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It may not display this or other websites correctly. You should upgrade or use an alternative browser. If you do not have a game account, you will need to register for one. We look forward to your next visit! Reading Optional So we started with the idea of Crafting 2. All we knew was that it would somehow give us influence over the crafting result.

Then came Crafting 2. This was a painful proposition that sounded like it would be ages before we'd get a good item, but it was a significant improvement over the existing random system.

Then, a couple weeks later, they told us that they had made a mistake! You'd get all 4 items back after a bad craft and the only sacrifice was the gold that you used to attempt the craft to begin with! This was Crafting 2. PigPoint demonstrated that they listened to what the players wanted, and my testing on the test server using about k gold said that this system was very reasonable.

It would take time, but nice items were very within reach. Then some idiots provided some awful feedback based on their feelings as opposed to hard fact and math like what I do and whined "Getting all 4 items back is OP!!!

I would have never thought that people would be so stupid as to ASK for a global nerf. That being said, I hoped for once that BP would ignore these noobs and do right by the players.

I should have know better than to hold my breath. That leads us to today Now, you get two items back as opposed to one in crafting 2. So, because I care about helping you all, even if BP doesn't, I'm providing you my latest analysis to know what to expect from this most recent SNAFU Situation Normal, All Fouled Up from PigPoint.

My only hope is that it will be enough to convince BP to change their mind. Total Cost based on above assumptions Gold 71 Silver. Total Cost based on above assumptions Gold 62 Silver. Total Cost based on above assumptions Gold 99 Silver Gold 99 Silver. Total Cost based on above assumptions 83 Gold 76 Silver.

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Total Cost based on above assumptions Gold 80 Silver. Total Cost based on above assumptions Gold 25 Silver. Notes You already know my thoughts on this system. It wasn't broken, yet someone insisted on "fixing" it.

P2W will not be limited by gold. Ander will be cheaper. This means that P2W can use short farm times with andermant to overcome the gold farming, whereas F2P will need to farm the gold. Due to the high junk item requirement magic, exo, and leg , the crafting process would have to be approached sequentially due to bag space.

The item farming requirements of this method make it impractical for any use despite it's low-ish gold cost. Collection of my mid edit grumblings Coming soon, The opposite of this But will it save you gold, and how many items would you need to farm Coming right after I get the taste of vomit out of my mouth. OK, I am calm A couple episodes of Numb3rs and I'm inspired to tackle this again and finish it up Give me a couple hours.

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Zed , VMmage , Gevilson and 10 others like this. Coming soon, The opposite of this Rhysingstar , May 21, What would be a theory That is where I take part. Before give you some info I said earlier "i won't be giving any feedback" If this system stays i will make guide for all players P2P and F2P Because like i said many times in the past I don't believe in random and I know there is no random.

For a start let me tell you something I can prove this in few ways So let us see if the result is there. I made these items already long time ago like before came here from TS today Yes Don't ask me for the final result of those And all this took me insane amount of resources Remember all these resources for just one item.

As we can see The devs made these changes to support spending not farming I promised you i will bust your system Make it fair for all or revert it to craft 1. Hello Heroes, We have applied "your" feedback about Crafting 2. Most interesting piece is at the bottom. It compares the item, cost, time requirements my method for Crafting 2. Put it this way, unlike Crafting 2. I'd start with a short month break, and if they didn't remove their collective heads from their collective hindquarters, it would likely become semi permanent.

They had something beautiful planned, but then they had to shoot themselves in the foot. BigPoint is their own worst enemy. Belei and Minota like this. Second, i have a question: Or, better, do as you said in the guide start from green? UndergroundKiller , May 21, I am sorry that you are so disappointed now, I am reading between your lines that you are also blaming me or at least "my kind".

Rain's comprehensive guide to Tweleve Sky 2 (Tigers)

In general, your analysis also seems to support my point: I still appreciate that. Of course it's a known fact that also farming is easier for players who are already OP, but that was clear from the beginning. There is a lot of room for interpretation in what different players categorize as "useful".

I already repeatedly said that I don't mind P2Ws going from very good to UBER stats, I only want it to require some time and a significant amount of money disproportionally more if you pay than if you farm for them as well ;-.

twelve sky 2 get money v. 2.0.1

What did get me thinking is that in your last table, the time you are giving for the item farming restriction 61 days is even less than the time given for your "old" approch 63 days.

Armando , May 21, Of course there will be a small percentage that will be happy with crappy 2. There were some who were happy when everyone got nerfed.

With each of the last few so called "improvements" we lost good players needlessly and it looks like that trend will continue. I am reading between your lines that you are also blaming me or at least "my kind". Minota and Armando like this. If no one had been given ander, gold and legendary items during the player friendly version, how many uber items could have been created in the few days it was available?

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It is interesting that with crappy 2. Baragain compared the two versions apples to apples, DSO chose not to, so that begs the question why not. All those players who are not able to farm fatal for those beginning items are going to have a tough time. For fun and giggles, I decided to pop over and read through the German crafting 2.

For the most part, the first twelve pages were mostly chit-chat, but on page 13, a glaring example of the doom to come was posted. Any guesses on what it was?

Yep, that massive OP weapon our very own Trak posted here. At the point, the conversation jumped the rails and went crazy taking almost everyone with it.

That post stated he did this with only gold. That was later corrected, but the sky is falling talk took over. The last four pages brought us to where we are today. It is an interesting read over there. Some good points were brought up and discussed at length. One really cool thing I noticed, their mods are much more engaged in the topics than what we have here.

I did not see a lot of talk about how great crappy 2. We may not be very vocal here, or participate much with you in our official capacity, but I think I speak for the entire English team when I say that we are not in agreement with this shift in the mechanics of the system. Rhysingstar , May 22, I think most of us would love to see you guys talk with us in an "unofficial" way every so often if that is permitted. YouWinOrYouDie , May 22, Melethainiel , MegaNuker and Aerion like this.

Once some people decide that they are right, nothing is going to change that. There were people who decided before 2. What it took to get that one piece didn't matter.

All they saw was the proof that they were right. This is really no different than those who are convinced one class is weaker or stronger than another. I have the gut feeling that DSO will choose to keep crappy 2.

It is still slightly better than what we have now. We can still as far as I know make sure we have the desired gem slots. That is an improvement.

twelve sky 2 get money v. 2.0.1

Maybe in another couple of years if the game is still around they will see that the majority of players still do not use crafting and make another attempt at revamping it.

Last edited by moderator: I hardly doubt this Crap 2. It is just another probe to test the player's "pulse" BLASTUP , May 22, I think this crap 2. Just a suggestion but i really think the old crafting 2. Please read our forum rules before posting here. Proper English please Please keep in the back of your mind that your web announcement can be read all over the world. For this reason, you should try to use proper English as much as possible. Mal3ficent , May 22, Eliminate ander from the crafting process and allow only coins you'll slow down some of the issue.

Of course the cries would bounce off the walls. You must log in or sign up to reply here. Share This Page Tweet. Your name or email address: Do you already have an account? No, create an account now.

Yes, my password is: Forums Forums Quick Links. You already know my thoughts on this system.

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