Make money playing final fantasy xi

Posted: marinka_selezneva Date of post: 30.05.2017

Square Says Final Fantasy XI Is Its Biggest Cash Chocobo. If you answered Final Fantasy VII , BZZZT - nope! If you answered Final Fantasy XI , then you cheated and read the headline, didn't you?

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But yes, it's true: More than any other game in the long and storied JRPG series, FF11 has made its parent studio the big bucks. This news comes from Square CEO Yoichi Wada, who praised the game's playerbase in his opening remarks for VanaFest Given that fans have been paying money every month to play the game since its launch in , that's not very surprising when you think about it. Wada also said that the players who are currently active in Final Fantasy XI have played for more than , hours - and this doesn't count people who used to play but have let their subscriptions lapse.

That's a tremendous amount of time spent in a virtual world, no matter how much of it was spent in hopeless hour boss fights. So yes, a properly run MMO can rake in some serious real-life Gil; we all know this.

It's why Wada announced Seekers of Adoulin , another expansion pack for the ten-year-old MMORPG, whereas Square Enix still hasn't remade FF7 - it just wouldn't be as possible. It's also why the company went for another MMO with Final Fantasy XIV. That one didn't go as well , in case you've forgotten. Famitsu , translated by Andriasang.

I was just thinking this weekend if FFXI or XIV went free-to-play I'd play.

I played XI for a few years until real life happened and I couldn't schedule levelling groups or level for 3 hours straight without breaks. This was years before they made it so you could solo. I never tried XIV, kinda wanted to, until I saw how restrictive the world was and how there were corridors to travel instead of wide open spaces. And I can't believe XIV was Where did the last couple years go? I thought it was out last summer.

Now, I was one of them, and I'm not saying I wanted a copy of XI with just shinier graphics, but I wanted them to take all they had learned and make a much smoother, more user friendly, newbie friendly so less new players quit , and all around better game.

They gave no one what they wanted and blew any chance they had at making a truly profitable next MMO. From what I remember of XI it was fun. I did only have 10 days with it though. I liked the multi-class system even if the leveling system left something to be desired.

It had all the degree of time sink you could ever want from the crafting systems and their leveling schemes. The auction boards worked very well.

make money playing final fantasy xi

I really linked the city state waring for regions aspect, made questing and grinding in areas have more of a point. What I didn't like was class unlocking, that shit was a waist of time. Grind a character just to take a mission to get the class you wanted to play as then change class and basically start the game over You could get a stat boost by making the class you had leveled a sub class but it was weak sauce.

Amusingly enough on Amazon it says I can get a copu of FFXIV, the tie in controller for it and the best part the FF XI ultimate edition. I can't comment on FFXI too much since I only played it for an hour or so. For what it's worth that hour was ok.

I don't think it would've been so successful all by itself. It became so popular only because FF fans wanted more FF. It's not WoW, but the fact that Squenix have managed to keep the game going for over ten years without having to abandon P2P for free-to-play, and turned it into their most profitable title, is something to be commended. For all that FF-XIV was an example of everything you shouldn't do in MMO design, making a game that stays profitable for over a decade is a rare feat among MMOs.

Most of them die before they even reach the three year mark. I have fond memories of my Dragoon. That little dragon was adoooooorable. Make it happen, Mr. MMOs in general are a blight on gaming in general, and when you have results like this, its not likely they are going away anytime soon.

O don't get me wrong, MMOs can be fun, the problem is the market is already getting over bloated with MMOs as of late, and unlike other over saturated genres, MMOs don't usually end "unless it fails", and, as with the case of FFXI, many developers who would have been working on other titles can't be bothered, and you get gems like this. We still have a lot of possible expansion packs we could do, and plenty of support to give. As far as Chrono is concerned, that's huge; but we can't do two or three things at the same time, and it's tough to do FFXI and another Chrono game at the same time or too close together.

We'd love to do one though, but yeah, not yet. I think you have a typo unless I've misinterpreted something. Is the figure , hours or years - because one of those numbers is far more impressive than the other. I'll let you figure out which.

I've always said that FFXI is one of the best MMO's out there. MMO's aren't my thing, but my brother's played for years and years, and the stuff he's doing always sounds really, really fun- or at least he makes it sound that way, and if a game can let a person do that, it's succeeded. The game is NOT very accessible to newbies, though, and while fixing this would have helped them out tremendously in the early days, I wonder if it would make a difference now; I can't imagine many people are running out and trying it for the first time after a decade online.

At least not versus the number of die-hards keeping the servers blinking. On the other hand, as a huge fan of FFVII, can I just say it would make me very happy to not see it mentioned every single time the series or Square-Enix is mentioned?

I just have to add something here Manny. There is a difference between " NOT very accessible to newbies" and having an ass backwards interface. When you have to right click to enter your menu, and then select a target by moving the MOUSE left and right, you should probably re-examine your control scheme. I'm sure they had to have changed it by now, but when I tried it, instead of just clicking on an enemy I wanted to target, with my cursor I ether had to do that, or keep hitting the cycle through nearby enemy button, instead of simply just clicking on the guy I wanted to attack.

I ended up having to plus in a ps2 controller, just so the controls actually made sense. I just know, after those first few hours, I never wanted to play it again, and I didn't think the game mechanics where bad at all, just the interface that went over it. The only reason i quit was because they started changing it so much that it takes new players only a matter of weeks to get to level 50, back when i was getting up to that level it took a while, probably times what it takes now, it put me off considering how hard i worked to reach max lvl and then these new people come in and can do it easily because of all these new changes.

Although by the looks of it, they don't need to. Well, at least in FFXI's case. I've always been curious about those FF MMOs.

I love FF but I'm not gonna pay a monthly fee for a game I might play like 3 times per week for a couple of hours. My job and school wouldn't allow it. Anyway, I don't see why they didn't just do a FFXI-2 in the shape of FFXIV. People would have been happy and they would have made money. AND they would have already released the console versions a long time ago, thus making more money.

Almost forgot about it, yea. FF XIV is the weirdest mainstream-released MMO to come out simply because of how little and unavailable information and news about the game itself is. Or at least certainly the way it feels from an outsider's perspective.

I mean beyond the lodestone, which looks like a convoluted mess of a layout, news on any major gaming website seems insubstantial. When the story broke here on the escapist about square enix finally about to add subscription fees in the last bit of new posted back in dec , it didn't even make front page whereas the story about female pandarens lingering way longer than it should've.

And this is me as a vaguely interested and potential customer actively looking, to any gamer not initiated it may as well not even exist. Latest Videos Reviews Everything. Thread Index Search Forums Posting Guidelines Contact Moderators. I'll still try them if they go F2P, but I kinda doubt that'll ever happen now. XIV failed because everyone wanted an XI What they got, was something else entirely.

What they did was just a complete tragedy. Never played XIV but it looked pretty from the screens I saw.

FINAL FANTASY XI Official Web Site

User was banned for: I was a ninja tank. It was fucking expensive. Week of Freak I guess we know where the numbers all go to now don't we?

Bound Boobies Bracelets Battle in Supreme Court. For an MMO that ISN'T WoW, Square have done amazingly well Game of the Year Sometimes I wonder about you, Square. If you answered Final Fantasy XI, then you cheated and read the headline, didn't you? Pick Your Path Awards. Back To Top Thread Index Posting Guidelines Select Forum Discussion Site Information and Announcements Gaming Discussion Off-topic Discussion User Reviews Role Playing Forum Games Religion and Politics Tech Discussion Advice Forum Game Industry Discussion Biowarriors The Escapist Commentary Featured Content The News Room The Escapist Expo The Escapist Expo The Escapist Expo Jump To Forum: Login With Facebook or Username: To sign up for an account with The Escapist: Register With Facebook Register With Facebook or Register for a free account here.

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Square Says Final Fantasy XI Is Its Biggest Cash Chocobo Current FF11 players have spent , years in game. Famitsu , translated by Andriasang Permalink.

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